Montage Dragon
EARTH 8

Montage Dragon

  • ATK:
  • -1

  • DEF:
  • 0

  • View:
  • 3220




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 7, 2026
41± 5/ 100
Power Score
Intrinsic 40
Deck 41

Montage Dragon — Power Evaluation

Final Score: 41 ± 5 · Confidence: Medium

  • Intrinsic: 40 · Deck: 41 · Meta: provisional
  • Primary role: Material body · Secondary: Boss/End-board

Why it scores here

Montage Dragon is a Level 8 Dragon body useful primarily as material for Xyz or Synchro summons. Its self-contained effect—requiring 3 hand monsters to summon—is too resource-intensive to drive combos (zero recorded combo appearances), and the card provides no disruption or recursion. It succeeds narrowly in dragon-centric decks (17 archetypes, 48 total decks) where Trade-In and other discard outlets make the hand-mill cost manageable, but it does not enable winning lines by itself.

Axis scores

Axis Score Evidence
Accessibility 35 Requires 3 monsters in hand plus the card itself, making it summoned only when hand is full and deck composition supports multi-monster hands; present in 48 decks suggests conditional playability in dragon builds. (verified)
Combo & Conversion 12 Zero recorded combo appearances and no card synergy beyond being a body; the summon effect does not extend plays or create further value (verified)
Resource Economy 20 Costs 3 monsters from hand (−3 net) to gain 1 body with ATK equal to sent levels ×300, yielding negative economic trade unless the body is immediately converted into higher value (inferred)
Effect & Interaction 3 Provides zero opponent interaction; is a pure beatstick with no negation, removal, floodgate, or disruption capability (verified)
Material Utility 62 Level 8 Dragon with 0 DEF is clean Xyz/Synchro material once on field; fits archetype and attribute (Dragon) synergy; material value declines if effect is negated, leaving only a fragile body (verified)
Resilience & Flexibility 22 0 DEF makes it vulnerable to any removal; cannot recover from hand or GY; single-purpose card with no multi-zone utility or redundancy (verified)
Deck-Building Efficiency 38 Requires a high monster-count hand to be live, creating moderate brick risk unless deck is dragon-heavy; 38 of 48 decks run 1 copy, 10 run 3, indicating mixed comfort with hand consistency cost (observed)

Calculation

Weight profile: 0.7×Material body + 0.3×Boss/End-board. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40×Intrinsic + 0.60×Deck

Strengths

  • Level 8 Dragon body is clean material for Xyz (Rank 8 plays) and potential Synchro summons
  • Consistent inclusion across 17 archetypes and 48 decks shows broad (if niche) applicability in dragon-heavy strategies
  • Fits well with Trade-In (83.3% co-deck) and other dragon discard outlets as a intended high-cost payoff

Weaknesses

  • Zero recorded combo appearances; does not enable any combo lines or deck extension
  • Severe resource cost (3 hand monsters) makes it a dead card unless deck composition allows it
  • 0 DEF makes it immediately vulnerable to removal despite variable ATK gain
  • No recursion, no recovery, no multi-zone utility; single-purpose body with no flexibility
  • Provides zero opponent interaction—pure beatstick with no disruption, negation, or control value

Counters / choke points

  • Any removal (Raigeki, Evenly Matched, etc.) kills it immediately due to 0 DEF
  • Hand traps (Ash Blossom & Joyous Spring) can interrupt the summoning attempt if chained at the right time
  • Decks light on monsters in hand cannot reliably summon it, especially early game

Best use

Late-game Xyz material or discard outlet payoff in high-monster-count hands. Decks: Blue-Eyes, Dragonmaid, Galaxy-Eyes, Branded, Bystial. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be normally summoned; must be special summoned from hand by sending 3 other monsters to GY (card text); ATK becomes Σ(original levels of sent monsters) × 300 (card text); Present in 48 decks across 17 distinct archetypes (deck evidence); Trade-In is top partner at 83.3% co-deck rate (observed); Average 1.42 copies per deck; 38 decks run 1, 10 run 3 (observed); Zero combo appearances across recorded combo boards (verified absence)
  • Observed: Appears consistently in Blue-Eyes, Dragonmaid, Galaxy-Eyes, Branded, and Bystial archetypes (deck statistics); Blue-Eyes White Dragon co-appears in 81.2% of decks running Montage Dragon (deck evidence); Dragon Shrine co-appears in 68.8% of decks, indicating GY synergy (deck evidence); 35.4% of decks running it are going-first strategies; 33.3% beatdown; 31.2% control (gameplay type distribution)
  • Inferred: Level 8 Dragon body serves as clean Xyz Rank-8 material once on field (card typing + material utility axis); 0 DEF combined with variable ATK makes it immediately vulnerable to removal (card stats + resilience inference); 3-monster hand cost creates moderate brick risk unless deck naturally maintains monster-heavy hands (cost structure + deckbuilding axis); Lack of combo synergy and zero recorded appearances suggest primary role is material body, not combo enabler (absence of combo evidence)
  • Data gaps: No combos supplied—combo conversion assessed from text only (pure -3 card cost for 1 body); the zero combo appearances confirm lack of synergy No guides supplied—no human context on role or optimal lines available No banlist token—assumed 3 copies legal (unlimited) No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from 48-deck sample only, not from historical larger sample No top-card ranking—card is not a meta staple, limiting metagame power assessment











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